Ever since then, a dedicated team has been hard at work keeping the engine up-to-date, enhancing it, fixing the bugs, and porting it to non-Windows platforms. Wings of Dawn [Set in its own universe, it's an imaginative anime-inspired ball of fun, and does some pretty amazing things with the engine. FS2Open is the original FreeSpace 2 engine, released to the open source community by Volition in 2002. Wing Commander Saga [Set in the Wing Commander universe, more specifically at the same time as Wing Commander 3. Diaspora: Shattered Armistice [Set in the Battlestar Galactica universe, a bit on the short side, but it has an exceptional feel and atmosphere. The Babylon Project [Set in the Babylon 5 universe, it was the first Freespace Open game to implement Newtonian flight mechanics. In any case, there's a few total conversions that don't require FS2 to run: Outside of the mission editor, game data is really easy to override and tweak. It's probably the biggest reason the game is being as modded as it is even today. The Freespace Editor (FRED) is an extremely powerful tool on its own, while remaining fairly easy to use. Freespace 2mod of Star Warsstarwars freespace2 fs2open battlefront xwing tiefighterIf you haven't played freespace 2. Damage is fairly basic: shoot the engines to slow or stop a ship, shoot the turrets off capships, shoot the weapons subsystem to prevent fighters from firing and laser turrets from shooting straights, shoot the sensors to blind fighters, but shooting navigation and communication subsystems usually doing nothing to the AI. The base game has a rather classic old school dogfight flight model that most old space flight sims went for, while mods set in other universe, such as Diaspora: Shattered Armistice (BSG) and The Babylon Project (Babylon 5) sometimes implement a more newtonian flight model. Cockpits: there's a mod for that [- Good flight and damage models: I don't know what constitues a "good flight and damage models" for, it tends to be a very subjective definition. Regarding your other questions, in random order: We have analyzed all the original space battles and. My mind is twisted and I want to bend it back, again.Short answer: yes, the game is worth it, even without mods. Our goal is to create an accurate and fun space combat experience from the Original Star Wars Trilogy. arbitrary, but the type of menu system both used is "the most clear hint" I can give.Į) The game I am looking for is NOT X-Wing, TIE-Fighter nor is it Freespace 1 or 2 - as far as I remember the latter 2 I have never played before.į) Why does it matter, at all? I just am soooo confused to remember a game that I must have played for many, many hours, but there is "no evidence" to be true. Fate of the Galaxy picks up after a number of previous attempts to create a Star Wars mod for FreeSpace. So I started to search for the game which I had played in the past and which used the Freespace Engine.Īt this point, I just cannot figure out which game it is I am looking for.ĭ) The game I am looking for, could be based on the Freespace 1 or 2 engine (as I looked at the screenshots here). This large component is code-named Project Alderaan. I have been MUCH TOO TIRED when I posted this message.!!!Ī) this is the wrong sub forum (this is "programming" and not "Gaming Discussion" - so I am sorry! SORRY Mods, could You move the thread? Plz :-)ī) It is NOT X-Wing Alliance - I checked plenty of screenshots and I can exclude this game.Ĭ) Let me try to explain this subject - as I have had enough sleep, at this moment:Īs I tried the Bab5 mod (TBP) for Freespace SCP, I recognized many elements of the game (not the B5 "content" stuff, but the menus, the way configuration is done, some features of the game engine) which I expected to be in Star Wars: X-Wing vs TIE Fighter (short XvT).Īs I installed XvT I recognized that it hadn't been this game engine being so close to what I got with Freespace/TBP. I just don't get _what that game_ was, and my head hurts of trying to remember and the confusion as this is not a huge "deja vu".Ĭan anyone help me to figure out to give my head and mind a relief? I am quite sure it was a Star Wars game, and that I spent lots of time with it, years ago. Now, I am trying to figure out _what game it is_ that I remember so well, but not being a mod for Freespace. I tried the Babylon 5 Mod for the Freespace Open Source Engine, and I was suprised by already knowing this engine: the configuration menues, the mission briefing, etc ingame the 3d-map, the fast-motion mode, the menue showing "radio" communication messages by the game etc etc.Īll this stuff, I knew it already, and I was very sure that it was because of "Star Wars: X-Wing VS TIE Fighter" (short: XvT) had it included.īut today, I installed the old XvT and I was disappointed of not being close to the experience of Bab5 mod for Freespace. I got a huge headache because of this situation: The FreeSpace Universe Reference Project.
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